After several months of work, the first version of ProcedurX went live on the Unity Asset Store. It’s an editor extension that brings procedural textures and materials to the Unity Editor, as if it was a built in feature. I am so glad to share with everyone my latest project, and I can’t wait to expand upon it.
ProcedurX offers a node-based, non destructive workflow, similar to popular tools such as Substance Designer or Houdini, but directly integrated to Unity, and at a much more affordable price point. The PBR materials generated are plug-and-play with Unity’s standard PBR shaders.
Although no codding is required to use the tool, the high quality code base is included with the package, allowing you to add your own operators.