This is my first art project in a while: a space themed PBR material pack. It was an opportunity to learn Substance Designer.
Releasing by the end of 2019, update 1.1 brings alot more power to ProcedurX. Procedural meshes are now supported, along textures and PBR materials. Many new operators have been added, including the ability to bake mesh albedo, depth and normals back to a texture. Usability and interface clarity improvements have also been a big focusLire la suite « ProcedurX update 1.1 »
After several months of work, the first version of ProcedurX went live on the Unity Asset Store. It’s an editor extension that brings procedural textures and materials to the Unity Editor, as if it was a built in feature. I am so glad to share with everyone my latest project, and I can’t wait toLire la suite « ProcedurX v1.0 is live! »