ProcedurX adds procedural textures and PBR materials to Unity Editor.
Node based, non destructive workflow
The familiar node and junction workflow allows you to experiment with ease with the realtime feedback of parameter changes. This makes for a quick and intuitive iteration process, and infinite possibilities.
Seamless integration with Unity PBR shaders
The ProcedurX assets can either output a single texture, or a material compatible with Unity’s built in PBR shaders. Tools like the AutoNormals operator can easily allow you to create the albedo, metallic, smoothness, normals, height and occlusion maps that are required for high quality rendering.
GPU accelerated operators
All intensive operators are implemented to run off your graphics card, allowing for nearly instant updates and quick export times.
No code required
No coding is required to use this editor extension. It’s designed to feel like a built-in editor tool. Any artist familiar with procedural material generation tools will feel right at home here. Of course, we do provide all the source code and shaders so you can modify or extend it to suit advanced needs.
Tweaking of all parameters is done through Unity’s own inspector window.
Wide selection of operators
Out of the box, we provide a wide selection of operators, including various noise generators, edge detection, mask, blend, gradient map, blur, distort, levels, and many more.
Of course, we will also continuously be adding more with future updates.
About the developer
ProcedurX is being developed by Nicolas Gauthier, a former video game industry programmer, still working on game related tech as side projects.
He contributed to games such as Tom Clancy’s Splinter Cell: Blacklist (2013), Assassin’s Creed IV: Black Flag (2013), Watch_Dogs (2014), Fallout 4 (2015), The Elder Scrolls V: Skyrim – Special Edition (2016), and the Elder Scrolls: Blades (2018)
Where to Buy
ProcedurX is currently exclusively distributed through the Unity Asset Store, over here.